I make players
hit play.

Trailers, store art, voices and launch reels for Roblox games. Made with AI tools, finished by hand, and built into pipelines a small studio can run every week.

00 Project index

Selected work

Every project lists what I did, the tools, and the real process files behind it: key frames, storyboards, briefs and concept rounds.

ProjectWhat I madeToolsDate
01Deep BlueLaunch trailer, store art, YouTube thumbnailsChatGPT image, HiggsfieldAUG 2026
02The Dojo Challenge66 s fight cinematic, script, storyboardChatGPT, BlenderAUG 2026
03OFFTOP: Slap TowerLaunch reels, AI voice-over, icon and thumbnailsChatGPT image, edge-tts, ffmpegOCT 2026
04WarSpeed: First MetalGame, title sequence, cover, poster, websiteAI coding, BlenderJUL 2026
05Steal My SnackIcon, key art, store shotsChatGPT image, Roblox StudioSEP 2026
06YouTube pipelinesLocal AI voice, auto-built videos, A/B/C thumbnailsQwen3-TTS, Python, ffmpegOCT 2026
PROJECT 01 / ROBLOX

Deep Blue

A diving and treasure game. I made its launch trailer by locking the look in still key frames first, then animating only the approved ones.

Play on Roblox ▸

Credits

Role
Concept, key frames, video, edit
Output
48 s trailer · 1920×1080
Frames
27 key frames, 3 shot boards
Tools
ChatGPT image, Higgsfield, ffmpeg
Date
August 2026
  • Stills first, so the style was fixed before spending video credits.
  • Store art, thumbnails and trailer share one look.

STEP 1Key frames

8 of the 27 stills. Each one is a planned shot.

STEP 2Shot boards

The trailer planned as beats on a grid, before any motion.

STEP 3Store and YouTube art

Made in the same style, so the store page and the trailer match.

PROJECT 02 / CINEMATIC

The Dojo Challenge

A 66 second night-time duel with Roblox-style characters: the calm before the fight, the rooftop arrival, the exchange and the finish. Written and boarded before animating.

Credits

Role
Script, storyboard, animation, camera, edit
Output
66 s · 1920×1080
Boards
11 storyboard frames
Tools
ChatGPT, Blender, ffmpeg
Date
August 2026
  • Scene-by-scene script with timings, 60 to 70 s target.
  • Boards locked framing before animation.

BREAKDOWNBoard vs final

Storyboard frame on the left, the finished shot on the right.

Scene 1, peace before the fight

The challenge and first exchange

The fight peaks

SCRIPTExcerpt

From the shooting script.

SCENE 2 · SOMETHING IS WATCHING (0:05–0:09)
Cut to a wider angle where the roof of the smaller Japanese building is visible.
Behind the building is the large moon. Bamboo and sakura branches frame the composition.
Standing on the rooftop is the Ninja, at first almost completely silhouetted
against the moon. Hold briefly.
The audience should immediately understand: someone has arrived.
PROJECT 03 / ROBLOX LAUNCH

OFFTOP: Slap Tower

A king-of-the-hill game with a stretchy rubber arm. I made the launch kit: reels, AI voice-over, the icon and thumbnails, and the posting plan.

Play on Roblox ▸
18reels from one batch
6with AI narration
35posts in one evening
3platforms: Shorts, Reels, TikTok

STEP 1Reels

1080×1920, -14 LUFS, payoff before the swipe. A share link per account showed which one brought players in.

AI VOICETrust nobody
AI VOICEPink hand problems
CUTDOWN1 pink hand vs 3 players
CUTDOWNNever bring your best friend
CUTDOWNOne spot, everyone wants it

STEP 2Icon brief

From the real brief, trimmed. It fixes the subject size, the crop and what moderation would flag.

ICON · 1:1 · 1024×1024 · "SLAP TOWER"
HUGE bubblegum HOT PINK STRETCHY RUBBER TOY ARM
AND OPEN FIVE-FINGER HAND.
Makes the mechanic recognizable even at 64px.
Keep key shapes within central 80% for crop safety.
No blood, wounds, scars...

STEP 3Thumbnail rounds

Concept rounds, then the two that went live with the rename to OFFTOP.

PROJECT 04 / PC GAME

WarSpeed: First Metal

A sci-fi space combat game I built with heavy AI coding help, plus its title sequence, cover, poster and website. The footage is the real game.

Visit website ▸

Credits

Role
Game, title sequence, art, website
Footage
Real gameplay capture
Stills
Blender renders of game scenes
Tools
AI coding assistants, Blender
Date
July 2026

ARTCover, poster, website, renders

PROJECT 05 / ROBLOX

Steal My Snack

A steal-a style game: carry snacks home, train, escape. AI icon and key art, plus in-game shots for the store page.

PROJECT 06 / PIPELINE

YouTube pipelines

Two channels that run on a pipeline I built: script, local AI voice, pictures, render, captions and A/B/C thumbnails. Clips are the first 30 seconds of real videos.

39episodes, Why In Lines
8videos, Blue Flamingo
42voice takes for one video
3thumbnail options per video

Two Doors: narration picked from 42 takes, gaps trimmed by script, -14 LUFS

Why In Lines: stick-figure explainers, built in batches

Blue Flamingo: science explainers

A/B/CThumbnail options

One video gets three directions; the best goes live.

07 How I work

The pipeline

The same six steps behind every project above. I test new tools as they come out and swap one in only when it beats what is there.

01

Brief

Subject, crop, palette, what moderation would flag.

  • game references
  • shot list
02

Stills

Key frames and concepts, many rounds, small-size tests.

  • ChatGPT image
  • Grok Imagine
  • Blender
03

Motion

Animate approved stills, or capture in engine.

  • Higgsfield
  • Roblox Studio
  • Blender
04

Voice

Narration on my own GPU, many takes, best kept.

  • Qwen3-TTS
  • Kokoro
  • edge-tts
05

Edit

Cut, captions, music, loudness to -14 LUFS.

  • ffmpeg
  • Python
06

Ship

Labels, posting plan, tracked links per account.

  • share links
  • AI labels
  • Luau, AI coding
08 Contact

Open to a full-time role on a Roblox team.

Available now. Happy to do a short test on one of your games first.

Roblox
DTX_SPACE
Discord
vox_max
Studio
Stellar Siege Studio
Start
Immediately, full time