Deep Blue
A diving and treasure game. I made its launch trailer by locking the look in still key frames first, then animating only the approved ones.
Credits
- Role
- Concept, key frames, video, edit
- Output
- 48 s trailer · 1920×1080
- Frames
- 27 key frames, 3 shot boards
- Tools
- ChatGPT image, Higgsfield, ffmpeg
- Date
- August 2026
- Stills first, so the style was fixed before spending video credits.
- Store art, thumbnails and trailer share one look.
STEP 1Key frames
8 of the 27 stills. Each one is a planned shot.
STEP 2Shot boards
The trailer planned as beats on a grid, before any motion.
STEP 3Store and YouTube art
Made in the same style, so the store page and the trailer match.